here’s what I’ve got done:
Swapped out the base from the other smaller techpriest for a new guard one. I really like the sculpting and detail and feel there’s not really and point modifying it any further.

More sculpting and detail on my Techmarine. I’ve tried to go for something much like the art. It’s not perfectly proportional (quite tall) and I don’t think it would actually work in terms of human movement but they are genetically engineered after all, plus it looks neat.

Made a comms servitor using a cool witch hunter’s henchman figure. Few details to go. I’m getting really good at doing hoods now. It helps to look at other GW figures’ hoods and use them as a guide.

The henchmen figures are so cool I had to use this one. I’ve seen a few really cool gas-cutters done for other warbands so had to have one. My one also doubles as a lamp for my tech-assistant. I had the idea that he is a researcher and needs the lamp/cutter for his work rifling around in old libraries/data repositories.

More sculpting done on the protector.

A gun servitor based on a micro art studio track unit. My custom tracks haven’t been cast yet and I’ve got other plans for them. The gun arm is magnetised for weapon hot-swapability. I’m really not sure what to put on the other arm. Any ideas guys? A chainsaw/pincer perhaps or another gun?

My favourite bit of work done so far is my heavy gun-servitor. The idea is stolen from one done, I believe, by Dave Taylor. If it is, thanks again Dave. The new sentinel is a neat kit. Lots of cool spare bits to use. I’ve got an idea for a murky puddle on the base, hence the green-stuffed recess.


Lastly, a quick mockup of an engineering control servitor.

This dude was inspired by a creation of Proteius. He’ll be used in the factory complex of my big new project;
I am planning to build a model railway at 1:48 scale and have decided to give it a 40k feel and work it into the abandoned facility board I was thinking about. I find 1:48 works very well with 40k.
I will be scratch building the locos, factory equipment etc. It will hopefully include a rocky mine area, hilly scrubland and the factory complex built into a rocky promontory. I want it to have a mad max/rusty/grimy/damp/Mechanicus feel. It’s combining elements of the Mechanicus with the coal industry of 1920/30’s west coast of New Zealand (which I have an interest in.)
That’s all for now folks. Any ideas, comments you have, please let me know. I probably won’t get much more work done on the warband for a week or so but will be busy designing the railway layout. I’ll be sure to update.
Cheers
Earl


























